Rise and shine. There are a few things that matter right now - the fact that you're waking up in an unfamiliar but decently comfortable bed, the fact that you don't recognize the room you're in, the fact that you seem to have some sort of headache... Nothing severe, mind. Just the sort of odd, heavy fuzziness that comes with having slept far too long. You don't really remember where you were immediately before this, not upon waking. Something will come to you eventually if you think long enough, however - a couple of seconds of consideration will bring to mind a place, a memory, a recollection of where you were and what you were doing. It probably wasn't anything that would result in you being here, though. Welcome to Graceside Preparatory Academy. You may want to pick up the key to your room before you leave the room, but don't worry too much - your door won't lock automatically, so you won't be locked out if you've forgotten to pick it up. It seems you're not alone, either; the hallway outside your room is most likely full of other confused people by now, and should you turn around to look at the door of the room you just left, you'll find a nameplate with your name printed on it. There's a single word underneath it with no explanation. This is your title, but don't worry about that right now. Depending on when you left your room there may be a clock chiming in the foyer up ahead. It seems like it's seven, though it's difficult to tell if it's seven in the morning or seven at night. There aren't any windows, after all. Should you venture into the room with the clock, you'll find that the only exit is closed - there's absolutely no way to break down that steel bulkhead. It looks like you're not getting out of here anytime soon. The foyer also holds some very interesting information. There's a bulletin board with thirty-five pictures on it. Beside each picture is some very specific and very familiar information. Feel free to examine it. The bulletin board is large enough for plenty of you to gather around and gawk. Don't try to get at it though, that glass in front of it is very thick. If you try to break it, you'll find out the hard way that it's shatterproof. Sorry about that. Perhaps even more of a concern than the glass is the list beside the profiles. It looks like a set of rules. You might want to examine those, though they're not providing much of an explanation for why you're here or how you got here. So relax and get to know your fellow Participants. You might be stuck here for awhile. |
Sep. 10th, 2017
Induction.
Sep. 10th, 2017 06:04 pm| It's been a long day. Some of you have been exploring, but it seems that the foyer has been holding most people's attention fairly well; even if it hasn't been, however, even if you're somewhere else in the building, it seems that someone has a vested interest in making sure that you end up there eventually. The public-address system speakerboxes that have been affixed to the wall offer a fair amount of feedback when they come to life for the first time; it's loud and grating, and it takes a moment before a voice can be heard under the electrical screeching. "Okay, okay, I get it, you're upset, can you please work for me now..." It seems more addressed at the system as a whole than it does anyone in the building, the sort of frustrated thing that one offers to electronics that aren't working properly; the voice is masculine and unfamiliar to any of you, and it falls into silence that lasts a little while before it comes back, this time clear and free of any interference. "All right, that should be better, hello? Yeah. Come to the foyer within the next ten minutes. I'm sure you guys have a lot of questions; there'll be someone there who can answer them for you, and then we can get started." Granted, those arriving within the allotted timeframe will be greeted by...well, the other thirty-four of you that are standing around in there; there doesn't seem to be any new faces present in the room. But as soon as ten minutes exactly pass, the door on the eastern side of the room clicks open, like it's being unlocked from the inside, and eventually, someone steps out. She's short and small-statured, with grey eyes and long, straight brown hair falling well down her back; she's wearing the girls' version of the same school uniform that some of you have found in your closets by now – a white blouse and blue skirt that cuts off at the knee, with white socks and black shoes. None of you know her, but she seems fairly young to be doing this, somewhere between 20 and 25, and she's quick to shift a little once the door closes behind her, like she's just realized that there's one of her and many of the rest of you. She raises one hand to about the level of her mouth for a moment, fingers curling inward loosely while she tries to figure out what to do with herself, before she takes a deep breath – one that seems to course through her entire body, a very clear self-confidence-instilling gesture – before she lets her hand fall back downward to fold her fingers around those of the other, clasping her hands together in front of her and nodding a bit to herself. "Hi." The greeting is perhaps surprisingly calm, given the fidgeting she was just doing; it seems she's centered herself. Prepared for business, whatever "business" might be. "I'm one of the Coordinators overseeing this exercise. It's good to meet all of you in person. If you have any questions about the rules or your situation, you're welcome to ask them, though I can't promise you any answers that you'll like." [OOC: Bear in mind that Rule Five is in effect, even now! Threatening her is fair game, but any instances of actual violence against her will be punished immediately, and she has the IC means by which to do it - so unless you want to die within the first five minutes of the game, you might not want to do that. Just a thought!] |