First.
Most of the week has come and gone in relative peace; it's an uneasy peace, but the fact is that it exists, and sometimes that's the most one can ask for. Friday dawns like the rest of the week before it – the clock chimes the hour at seven, the doors to the kitchen and the mail room unlock and swing partially ajar of their own volition, and the building is quiet. Perhaps this week has passed relatively painlessly, and no one's decided to find out what your captor means by that last rule of his; perhaps the communal lifestyle has remained undisturbed, whether due to the lack of threat to everyone's well-being from any sort of outside source or just because no one sees a reason to push their luck. Or perhaps somebody decided to be a damn overachiever and take some initiative. Only one way to find out, isn't there? >Explore? |

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Well. While the other's look around the chandelier, Undyne's going to go around the room and see if there's anything else of note--something to give her an idea of if this was the place he died, or if this was just the display room.
Are there any splatters around the room, first off?]
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Hey. Uh...are you going to be okay?
[...It's an attempt, at the very least? She doesn't really know what to ask.
Still, she's gonna keep walking--she doesn't want to see him again and she averts her gaze away to prevent that, but she's going to take a look by the piano to see if there's anything (other than the interesting rope work) unusual about it.
Underneath, first, just in case...]
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[She's not dead after all. But her attempts at seeming any form of okay aren't really working today, so let's just check out that piano.]
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Umm, excuse me?
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The duo are off to the piano, then, to see if anything's up.]