Week 6.
Losing three people in one week isn't very nice, is it? Morty Smith, Rakka, and Dio Brando have all joined the deceased. It will be hard to forget them. It will be even harder to forget that execution and Dio's flying, screaming head. Life must go on though and as usual, the group has at least a little bit of time to recover. Saturday can be dedicated to rest and sleep; on Sunday morning, the clock chimes the hour at seven o'clock. The stairwells are clear of bodies; there's no more death to be dealt with for the time being. Unless, of course, you happened to recover something particularly unfortunate in your dreams... Once again, there's a new floor to explore; your reward for doing your job well. Some of your antics have resulted in more rule changes, effective immediately. You might want to avoid breaking those if you're fond of staying alive. But then again, there are ghosts. Maybe dying wouldn't be so bad after all. PARTICIPANTS REMAINING: 17 |
SUNDAY | MONDAY | TUESDAY | WEDNESDAY | THURSDAY
[OOC: Welcome to week six of Trustfell! Save your threads for coins and the coming week's activity check; don't forget to check in to this week's activity check and submit your memory regains as well!
The Letters and Switchboard posts are still active to be used at your leisure, for the sake of contacting the jerk who's keeping you here!]

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Jean is starting from the top and working his way down. He pulls out each drawer, shuffles through it in search of notes, journals, keys, or strange objects, and then moves on to the next.
Oh, and you can bet that he's checking for false bottoms and things taped underneath and behind the drawers, as well. ]
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It's silver, like the dorm keys, but it's decidedly smaller and looks like it probably goes to something specific.]
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There is one thing he's wondering, though. The clock in the lobby - is it like a typical grandfather clock with a locking front panel? ]
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